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- #Autodesk backburner job red install#
- #Autodesk backburner job red upgrade#
- #Autodesk backburner job red license#
This was a big complaint in the past and thankfully has been fixed. Meanwhile, the Pose tool allows for any object to have a pose stored for it now, not just characters. The other new addition to physics in this release is the new physical joints, allowing artists to create chains, pony tails and the new joints even can be combined in to creating working car suspensions. More of the physics effects are now able to be animated, giving control over when the solver turns on for the characters for better events. The match animation setting in the rag doll controls now lets you adjust how much you want to blend the physics and the existing animation for creating effects like making a flat walk motion adjust for terrain.
![autodesk backburner job red autodesk backburner job red](https://i.ytimg.com/vi/UKOr1R6tO34/maxresdefault.jpg)
They now offer much more control over the solving of the rag doll.
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I am very pleased with the updates, especially the enhanced physics and rag doll solvers. MotionBuilder 2010 has had some major improvements in this version, too, and having been part of the Alpha and Beta team for this version, it is exciting to see it finely released. Also, make sure to read the limitations for constraints on layers, as there are a few issues that still need to be resolved with exporting and adding additional targets. This allows for greater flexibility in both rigging and animation when dealing with character props or complex constraint switching setups and they can now be simplified with layer weight animation.Ī note on this: it can be a little confusing to add the constraint because it is done through the constraint-option box and not by just adding the constraint node to the layer, it was not totally obvious the first time I tried it.
#Autodesk backburner job red upgrade#
Another new upgrade for animation layers is the ability to create constraints and expressions in to an animation layer. They can be used to drive skeleton joint chains for really nice simulation of all kinds of things from capes to flags to antenna, tails, ropes and more, helping save on animation time and allowing for more visual detail for game and cinematic animations. Game studios might not have seen much value in the Maya Unlimited features with past versions, but having access to the Hair and nCloth tools for the character rigging and animation dept is a plus.
#Autodesk backburner job red install#
Prior to Maya 2010, users were required to install third party rendering management software for this basic functionality so I am very happy to see this included. Backburner previously shipped with 3ds Max and, while not perfect, it was great when having to quickly setup network renders since it was all ready installed on all the computers. For users with Maya Unlimited already, this is not at all exciting, but for those users they added powerful Maya Composite HDR and Autodesk MatchMover software (replacing Maya Live) and five additional licenses of mental ray with Autodesk Backburner network render queue manager. Now all users have access to the amazing Nucleus tools nCloth, nParticles and Fluids, Hair and Fur. Trying to get extra budget and IT time, in the middle of a project, for software was a barrier that has been removed with these new suites.įor Maya 2010, the biggest news is that it is no longer comes in two versions, Complete and Unlimited. Most of the studios I have worked with had Max or Maya installed but also eventually needed to add MotionBuilder and Mudbox.
#Autodesk backburner job red license#
Maya Entertainment Creation Suite 2010 gets you Maya, MotionBuilder and Mudbox all under one license and at a cheaper price (SRP of $4,995), which is a big deal for the smaller vfx and gaming studios. The new Maya Entertainment Creation Suite 2010 options allow for flexibility in tool choice and workflow for artists and delivering less work for IT and accounting when it comes to licensing and installation. Thankfully, the fears have been unfounded and instead of killing off products and making one new supper application, they improved the tools to work together better than ever through FBX file exchange, and continue to improve the core tools with great new features. When Autodesk started gobbling up all the major 3D applications, waves of worry washed through the community of artists using those applications.